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Indie game studioFoxglove Games· Apr 9, 2026

Foxglove Games lifted ARPDAU 24% by consolidating to one SDK

SDK migration · 1 title, 2.4M MAU · 30-day result

The starting point

Foxglove Games runs a narrative puzzle title with 2.4M monthly players. Monetization was spread across four SDKs — two ad networks, a mediation layer, and a separate attribution provider. Revenue reporting meant opening four dashboards and hoping they agreed.

The migration

Foxglove replaced all four with the BidRole SDK, which bundles mediation, in-app bidding, and attribution in one integration. The engineering work took an afternoon: swap the dependencies, move ad-unit IDs into the BidRole console, and ship a build.

The BidRole demand and 20+ external networks now bid on every impression in a single server-side auction, replacing the old network-by-network waterfall.

The 30-day result

  • ARPDAU up 24%, driven mostly by running one real auction instead of a sequence of them
  • Cold start 0.7s faster with less native code to initialize
  • One dashboard for revenue, fill, and attribution, with NET-30 payments
  • No measurable change to retention — ad-quality controls kept frequency and creative standards intact

"We replaced four SDKs with one and ARPDAU went up 24% in the first month." — Priya Nair, Co-founder, Foxglove Games

Foxglove has since enabled BidRole managed user acquisition for the same title.

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